Half-Life – Vortigaunt Combat Traits
Part of my Half-Life Fact Files series:
An in-depth look at the combat characteristics of the Vortigaunt including several of its cut abilities.
Music: Half-Life (Kelly Bailey) – Sirens In The Distance
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20 thoughts on “Half-Life – Vortigaunt Combat Traits”
2:54 i shocked that AI even know how to revive their friends rather than some shitty random player in online games
Meanwhile, Sven CO-OP has readded the resurrection mechanic
leg so hot
hot hot leg
leg so hot you cause a resonance cascade
Vorts regained ability to revive allies and i hate theme more
Those poor Vortigaunts. If only Freeman could just break them green crystal chain around there neck maybe they would join him in fighting the army gruntsXD
The resurrection would have been cool in-game if it didn't happen quite so fast.
After playing xen in black Mesa where they are on your side this makes much more sense
Vortigaunts: chases Gordon and sees room full of dead vorts no
Creepy background music
any normal soldier will run the fuck away if they see like 10 companion corpses lying around..
Please do a David Attenborough documentary about HL1
It'd be funny if a vortiguant yelled "Clear!" in alien language before reviving another one.
Half-life is a hall of famer of a game for sure…
No wonder they cut the resurrection feature, talk about annoying.
“Vortigaunts would become frightened and run upon seeing deceased companions.”
If I went into a room that was all bloody and full of corpses of my species, I’d probably react the same way
wonder why they do not attack you at all in half life 2?
the flood from halo did the reviving thing better.
Half life still suprise me all these years
Every once in a while a game that has truly had mountains of thought, tweaking, passion and creativity poured into it comes along
Shadow of mordor
Breath of the wild